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The items will enhance attack damage, critical attack damage or rate, defense, increased gold find, and movement speed, among others. These will be rewards after boss fights, which are heroes trying to stop you from rescuing the Demon King and can be incredibly annoying, or purchased at shops that appear as an area once per level. To enhance the unique skills given by these skulls the player may collect up to six items, which can be swapped out by destroying an old one in place of a new, and one Quintessence. My favorite was definitely the Clown skull, but it will all depend on your play style. Swapping skulls performs its own skill, sometimes attacking or creating a shield. The player can hold up to two skulls and swap them out at will, or as often as the cool down will permit. There are skulls that give the ability for ice with a chance to freeze, a shield basher, a thief that dual wields, gargoyle, and even a werewolf, each with their own unique advantage and disadvantage. Some skulls are knights with one handed swords that swing fast while the Carleon Soldier wields a heavier weapon that will make the player swing more slowly. Throughout the levels, there are sections where the player can pick up a random skull which completely alters abilities. The base character uses a bone to attack, the skull can be thrown and the player can teleport the skeleton forward to meet up with its head. Everyone else has failed so far, why not give the little one a chance? The player will need to combine weapons, skills, and buffs to defeat their enemies. Take control of a “little skeleton” character, apparently of a laughable status, to save the Demon King who has apparently been captured by the humans in the Kingdom of Carleon. Skul: The Hero Slayer, developed by SouthPAW Games and published by NEOWIZ, offers procedurally generated levels riddled with a variety of humans to defeat, both designed using pixel art.